By Natanya Rutstein
If your organisation has been slow to incorporate gamification into its learning and development strategy, then you’re not alone. Far too many Learning & Development professionals dismiss the idea of gamifying e-learning as the frivolous creation of “video games”, which they view as better suited for personal use on your Xbox or PlayStation.
The way I see it, this couldn’t be further from the truth. What better way to capture the short attention span of technology driven 21st Century Millennials, Gen X, Y and Z than through the delivery of bite sized training content delivered in an engaging and fun way, across multiple mobile devices, as and when required.
As we are entering 2019, let’s have a look at some the e-learning gamification trends gaining popularity in the industry.
- Gamified onboarding
Gamifying the onboarding process is a hot trend for 2019 with more and more organisations choosing to move far away from the traditional classroom orientation accompanied by the obligatory information files which new recruits are expected to steadily wade through.
It is a well-known fact that a successful onboarding programme goes a long way towards improving employee engagement, satisfaction, and productivity levels. According to the Society For Human Resources Management, 69% of employees are more likely to stay with a company for three years if they have experienced great onboarding.
A gamified onboarding programme is a fun and exciting way for new recruits to get to know the company and learn how to best perform in their job. The content is delivered in bite sized chunks throughout the different onboarding stages. Team games can also be utilised to facilitate interaction and establish connections between employees.
2. Social gamification
Social learning through collaboration with peers has been strengthened with innovative new technologies and the ever-increasing interconnectedness of the world. Learners are collaborating across numerous social media platforms like Facebook, Google+, LinkedIn, Twitter and Slack to name a few. This has encouraged the trend of blending e-learning gamification with social elements, such as chat options and forums to facilitate collaboration and knowledge sharing. (https://playxlpro.com/e-learning-gamification-trends-for-2019/)
3. The gamified LMS
Most modern LMS’s now include various gaming features such as badges, points and leaderboards. The inclusion of more advanced gaming elements is sure to increase in the future.
4. Personalisation and gamification
Organisations are beginning to see the importance of personal, continuous learning at work. The personalisation of e-learning gamification is sure to follow. Such personalisation may include:
- the ability to change the look and feel of the content and graphics in accordance with user preference,
- personalised feedback mechanisms,
- the utilisation of AI to analyse the learner behaviour and recommend a personalised learning path which includes gaming elements in line with the learners predicted preference (https://playxlpro.com/e-learning-gamification-trends-for-2019/)
5. Mobile gamification
Today’s employees want to be able to access learning wherever and whenever they want. This is sure to increase the development and use of gamified e-learning content designed to operate across multiple mobile devices.
The use of gamification principles in e-learning, combined with an exciting mix of video, VR, AR and an array of social features offers a truly modern and interactive learning experience for today’s learners and those of the future.
Let’s hope that more organisations begin to embrace this new element of modern learning!